The next version should be the actual release version 1.0, I don't know when it is going to appear though! Please give some feedback! cd Here are some changes from Final Beta to 1.0PRE General -paragraphs are now differently marked (bold) -now only a4-paper vesion, since for example Acroread can print to letterpaper by zooming. If this is a problem, please tell me! Section 1.1 - Introduction -minor text changes Section 2.1 - Model Skills -save works now differently -change command maximum changed a bit Section 2.2 - Special Abilities -special abilities are in alphabetical order -Necromancy and Undead leader special abilities added -Undead is altered a bit Section 2.3 - Unit Types -No mentionable changes Section 2.4 - Formations -section is reorganized a bit Section 2.5 - Monsters -No mentionable changes Section 2.6-2.7 - Animals -No mentionable changes Section 2.8-2.14 - War Machines -No mentionable changes Section 2.15 - Weapons, armor and battle standards -No mentionable changes Section 2.16-2.17 - Magic -No mentionable changes Section 2.18 - Special General Commands -No mentionable changes Section 3.1 - Point Value System -no mentionable changes Section 3.2 - Rules for making your army -different minimums and maximums for cavalry and infantry Section 4.1 - Commands and Round Order -no mentionable changes Section 4.2-4.3 - Movement -no mentionable changes Section 4.4 - Melee Combat -section is reorganized a bit Section 4.5 - Missile Combat -no mentionable changes Section 4.6 - Breath Weapons -no mentionable changes Section 4.7 - Spell Casting -no mentionable changes Section 4.8 - Artillery Weapons -no mentionable changes Section 4.9 - Morale -losing general expanded a bit Section 5.1 - Starting the Conflict -terrain disadvantages clarified Section 5.2 - Winning the Game -no mentionable changes Appendix A - Precalculated Armies -leader mages added Appendix B - Misc. Tables -quick "When to roll morale" table added Sheets and Cutoffs changes: -Generic sheets added -minor changes To do: -Correct the masses of spelling errors -Individuals (also generals) are going to have something in both weapon skills (mel and mis) -playetest (to spot out huge mistakes like the undead were!) -add illustrations if possible, lots of room (semi-empty spaces). -any suggestions will be taken into consideration, please take some time and playtest the game and send some comments to the list. Enjoy, Vesa-Matti